If you ever do decide to chronicle any future projects of yours during your journey in the gaming industry through a blog format similar to the RE4HD Project, consider me game □. I always looked forward to every status update I would receive in your mailers through my subscription to your blog, and they really brought me a sense of joy, and it was a pleasure while it lasted. And at times when the original source material was inaccessible/unavailable, you guys would recreate it from scratch which was why I had so much admiration for the painstaking effort you guys took to cultivate this project and the ingenuity behind your improvisation was impeccable to say the least. The fact that you guys were able pinpoint the exact source/sites of the textures used for character models, platforms, objects, and items in the game and capture them in an effort to enhance the game 10-fold all while traveling and frolicking throughout Europe cannot be ignored. The progression, growth, dramatic improvements made and pace of your project while being self-contained to just 2x people (you and Cris) not only struck a chord w/ me, but your dedication to see it through resonated w/ me as well. Ironic how I caught wind of your ‘hobbyist’ project for the first time after it was publicized on gaming journalism sites (i.e., EuroGamer, IGN, Gamespot, etc.) back in 2014, but due to RE4 having a special place in my heart, I decided to stick along for the ride, and I’m glad I did. Thank you, Joel, for having faith in me, and thank you, Stephen, for the opportunity in Nightdive Studios □īTW, if someone is interested in my boring Instagram… I should post more frequently XD PERSONAL STUFF: I’m really happy because I’m finally and for the first time in my life working in the videogame industry. So I have absolute ZERO free time and TONS of coffee in my veins! I’m aware I have to update a lot of things in the page… Right now, I’m working and studying at the same time. HD PROJECT: I want to do another patch during the summer. It contains all the info nipkow and his friends need to find out what’s going on!! Please attach that file when you post in his page. When the game crashes, re4_tweaks will generate a zip file inside that folder. If you are experiencing crashes, you should create a folder named “CrashDumps” inside the Bin32 folder. Remember you can comment any problems you have in his github issues page. Nipkow and his colleagues are doing their best to get re4_tweaks work as good as possible for as many people as possible! By the time I’m writing this, version 1.9 has been released ISSUES: I know some people have certain technical issues. This is something that it’s not that usual nowadays, and it also makes me feel even more lucky. I really read them all, and I feel really lucky this project is reaching so many people and also that people take the time to write and send us a message. Hello everyone! I’s been a while since the last post and I thought It was about time to do some brief update about what’s going on backstage.įirstly, thank you for all the support received during the last months after the release, for all the feedback and for all the comments.
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